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Now this is a mindfuck.

Really enjoyed the return of Hank's propensity for impaling people with thrown bludgeoning weapons (all three bats he used ended up stabbing someone), and Tricky's temporary return to Monofoot.

Presumably the Antipathy Hank we follow is from one of his two deaths, introducing some time shenanigans to the Other Place. It does raise the question of how much of these little forays into the afterlife Hank remembers, considering his Antipathy self encountered many Soldats while his Consternation form was still surprised by their single eye. The ending also makes me wonder if Doc got the wrong Hank, and the soul of MC6 Hank was the one put into Mag Hank. If so what will become of MC7 Hank. Will be resurrected back into his own body at the start of MC7 in place of MC6 Hank, forming an endless loop? If so no wonder he exclaims "knock it off" at the beginning.

There are also some lingering questions remaining from the first part. What separates Deimos and the handful of other damned souls in his subsidies, who bleed black ichor and bear their previous wounds, from Hank, Tricky, and the AAHW units seen here, who retain their normal blood colors and seem to get new bodies when their older ones get too damaged (Its those cigarettes isn't it)? I also remain curious about the new tinted glasses and how they relate to the solid red ones seen from Consternation to Expurgation, particularly since this explicitly takes place within the era when the latter was standard, and despite being in the afterlife they aren't the basic black they were in Deimos' little corner of hell. Is the new tint meant to retcon the pure red shades, like with the more detailed AAHW uniforms, or is it a quirk of this specific chunk of purgatory and the Auditor decided to slightly tone down the agent upgrades to a similar level in the wake of MC11?

The return of the "do what comes natural" note alongside its implied meaning highlighted something about Hank's character only emphasized by the ending fight. Hank murdered 30 people over a boombox and has only escalated from there. The last time he had a concrete goal was MC3 and he seems to have been mostly just going with the flow since at least MC6. Sanford had a nervous breakdown after getting sucked into hell and punted the length of several football fields by a skeleton clown. Here the same is just another day for Hank in slightly stranger surroundings, because while Sanford has a life beyond conflict all Hank seems to know is killing, to the point where when he meets his past/future self his first and only response is to try to kill them too. It makes me wonder if when Sanford and Deimos beat a hasty retreat directly into the path of the Flying Party, it was because they were scared of Tricky, or of their own ally. Magnification almost seems to have helped Hank grow as a character, despite the supposed loss in intelligence: he starts to develop an almost nurturing side towards Sanford and tries to keep him out of harms way.

Tricky's motives are also pretty noteworthy in this one. Disturbing body warping aside, he seems to be attempting form a temporary alliance with the earlier Hank to get the more current one out of retainment, but just as Hank only knows killing, the only way Tricky can express himself anymore is through Monster Clown Shenanigans, and the friction between these two approaches causes him to go through multiple bodies trying get Hank to do what he wants.

While the animation itself is a bit jank, it works well with the overall tone of the movie. Out of all the various details my favorite is undoubtedly the most miserable being in existence: the one agent surrounded by cigarette butts flicked at him by his boss, unable to do anything but endure the constant petty abuse.

If I had a nickel for every time the protagonist of a madness inspired animation surfed on a door they just blew up with a grenade launcher I would have to nickels, which isn't a lot but it's weird that it happened twice.

(I admire the cursed nature of the barefooted madness, though its cursedness is limited by being a recolored shoe sprite.)

Poor Hank must be getting tired in his old age/after all the deaths: used to able to throw nightsticks through peoples heads and now he needs multiple tries to chop through a skull with an edged object. That said he does appear to be quite a bit more limber than he was alive, all the lightning quick dodges and acrobatics are reminiscent of Snowball from Bunnykill. He also manages seem to hover for a moment in midair during some of the flips, maybe taking advantage of Hell's loose regard for physics.
I wonder who the third grunt at the beginning who got his fingers sliced might have been. There used to be a lot of fan theories linking Tricky to the Boombox man, so part of me wonders if it could be the Dancing Man. Also wondering why the agents have the new tinted glasses instead of the red ones from around the same time or the black ones from the Deimos Adventures, and why the deceased characters like Hank and Tricky have normal blood instead of the black blood of Deimos or Tricky/ the skeletons from Madness 11.

This was something I never expected to see again. Love all the references to older Madness animators/animations as well as zombie movies in general. Was the kill of the drinking fountain zombie a reference to the first zombie kill in Madness of the Dead from MD2007?

LittleLuckyLink responds:

I wasn’t sure if anyone would catch that reference- it absolutely is! I loved Madness of the Dead.

This is some classic flash shitposting. I didn't think it was possible to top Lollyland but this certainly is giving it a run for its money.

DJSans responds:

Now that was a masterpiece.

Oh god you finally answered that question. I remember thinking about that sort of thing when I first got into the series. But at what cost.

Did you really redraw MC7 Hank in the new artstyle just for this?

Nice to see some genuine attempts at horror in Madness. I feel like the jump scare at the end was too over the top though, something more subtle could have built better on the tension leading up to it.

Fun. Sort of an inverse Chase of the Frankfurter.

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